Hopefully this gives some insight into where we are and what we’re working with. Post 1.0 we have a whole bunch of content and updates planned, but I’ll go into those at a later date. It takes as long as it takes to get it all done, but we’re working as fast as we can. Which we are aiming for this year, but could go into next.
We’re going to be releasing a stable update once the tech tree can be progressed through from start to finish, after that we’re going to be focusing on finishing up this todo list for 1.0. This is essential since it directly affects your purchase we aggregated a product ratings from various trustworthy sources, authority websites, buying. * Finish/implement contest monsters and hats Which are the best Pets Starbound available today on the market The information available on this site is authentic and trustworthy and are picked up from an authoritative, reliable source. * Add Credits * Finish Novakid armors, weaponry and furniture
Tentacle mission * Balance manipulators and look at where the upgrade should come / should we remove other mining tools * Remove weapons that can attack with two different swoosh effects (if not done already) * Implement generated quest system * create Alien biome * create City biome * Implement block protection system * Add unbreakable blocks as a planet property * Add player built space station system * Add player statues * Add player weapons/hats * Get mission selection UI working * Get mission reward system working * improve Z leveling * improve Drawables * optimize particles * add fossil system * add pets * add nebulae * Complete missions: If staff level = monster level > kill monster in 1 hit with slow charging staff * Balance branching armors * Add element to each main biome that encourages return for the entire game, i.e. * Once all staves complete, balance staves so:
Make it the starter planet * Add ability to assign biome to instanced dungeons * Add engine ability to search for starter system that matches requirements * choose tier for each tech, drastically balance each tech, make them more like skills learned at certain intervals throughout the game * implement roadblock status effects + back items that negate them, add protection effect to subsequent armors. 2000+ Free Pet Slots Starbound online slots just for fun: play the best free online casino slots with no download, no sign up, no deposit required.Top free slot machine games with bonus rounds and free Pet Slots Starbound spins bonus in instant play The most popular new online slots: penny and 3d slots from IGT, Aristocrat, Microgaming, NetEnt, Betsoft and 15 more. If staff level = armor level > allow two staff shots before 0 energy * recolour/switch art/switch stats of higher tier swords to match the split armor tiers * Create garden biome to replace grasslands, add pine trees. If gun level = armor level = monster level > be able to shoot long enough to kill 1.5 / 2 monsters (assuming no misses) If monster level = armor level +1 > Take 3 monster bites to die * balance energy stats so: If monster level = armor level > Take 7 monster bites to die The next diagram displays the players progression through the universe, as well as the obstacles that block off parts of the universe in typical metroidvania fashion.Īnd here is a (summarised + non exhaustive) list of major tasks left to complete before 1.0 * balance armor and health stats so: But it will give you a sense of the overall path through the game in terms of producing new tech and can be compared with the nightly builds to track progress to completion.Ĭlick the image below to view the tech tree: This isn’t entirely all inclusive and definitely doesn’t contain every item you can possibly craft. So first I wanted to share a diagram of the games crafting progression.
It’s purely what we’re working on right now. Of course everything here is subject to change, nothing is a promise or a contract. They gained health and damage boosts from leveling up. From version Offended Koala, pets leveled up when they killed around 21 monsters. Dead pets must be placed at a Pet Healing Station to be revived before they can be used again. So SPOILERS AHEAD! I’d suggest ignoring this post entirely if you just want the best Starbound experience, but I know some people out there are very interested in development. Capture pods with dead pets in them have no red light, and attempting to use them will make a shaking sound.
Different monsters require different levels of lowered health to become capturable, down to 0.005% health, making some very difficult to capture.I’ve decided here would be a good place to talk about what’s left to do in getting to Starbound 1.0, as this post is going to be full of spoilers and I’d rather not post it on the Starbound front page for unsuspecting visitors. There are a variety of capturable monsters in the Frackin Universe mod, with somewhere around 100 capturable monsters.